video

The First Video Game War

This was an epic project: a three-part video series on the First Video Game War. Pretty much everyone has heard of or player games on an Atari 2600, but most people don't know that it had to defeat two rivals to become a huge success, and that these rival companies had the technological jump on Atari. It's a great story with some interesting twists and turns. I created some original music for these, much of it in a pseudo-70s analog keyboard style. I hope more people check these out, because I have a number of topics for future Tech Wars videos.

Tags: 

Share this

Backtracking Explained

In my never-ending quest to make common algorithms clear, I created a video about backtracking. This was a user-suggested topic, and a good one. Backtracking can be used whenever you have to solve a problem by trying out different sequences of actions. The best example, as I show in the video, is a maze. The basic idea isn't tough to understand, but in many cases backtracking happens in a way that makes it difficult to see.

Tags: 

Share this

Fast Sorting

In my previous video introducing the concept of algorithms, I showed two intuitive, but relatively slow, ways to put things in order. Computers spend so much time putting things in order that a lot of effort has been spend figuring out the most efficient ways to do so. One of the most popular is known as mergesort, and is explained in this video...check it out:

Tags: 

Share this

A Simple Introduction to Algorithms

I've created a simple introduction to the concept of an algorithm that doesn't require any knowledge of programming to understand and enjoy. If you're curious about what an algorithm is, you'll find out, using the task of ordering playing cards as an example. Check it out!

This is the first in a new series of videos about algorithms. In the next video I'll talk about some clever methods that allow us to put items in order with minimal work.

Tags: 

Share this

Aiming in World of Warships: A Success Story

I don't play as many computer/video games as I did in my youth, but I still play. While I am a competent gamer, achieving a high skill level in some games simply requires more practice than I am willing to invest. For example, I thought I would never find much success in the team-based naval combat game World of Warships--even though I'm pretty good at its older sibling, World of Tanks. My main problem was landing shots on mid to long-range targets without taking too much time. I almost gave up, but I decided to treat this as a puzzle to be solved. I spent a little time gathering test footage and data, and I cracked the code. I may never be an especially fearsome captain, but I can aim now. Here's a video I made explaining the aiming method I developed, which I call Ghost Ship Targeting:

Tags: 

Share this

Pages

Subscribe to RSS - video